Now syncing: Google history on mobile phones

Google made two significant enhancements to Google.com on mobile phones Wednesday.

The first, history sync, now makes it possible to carry over a record of your search queries when you switch between mobile and desktop versions of Google.com. Dubbed "Personalized Suggest," Google will now remember your searches and will add them into the list of search suggestions you see as you type into the search bar. The new feature saves you from browsing through your history to repeat a query.

Of course, you do have to be logged in to Google for this to work, and you've got to have Web History switched on. Enable it on a phone by selecting "save searches" in the Settings menu on Google.com. At launch, the feature is only available in the U.S. on Android, iPhone, and Palm WebOS phones.

Google Local on mobile

Google Local on mobile.

(Credit: Google)

The second addition today similarly gets the mobile and desktop versions of Google.com talking to one another. Google has redesigned local search to make finding places of interest while on the mobile Google site much more finger-friendly. Click or tap "Local" on the mobile browser and you'll see a Start screen with categories you can browse to find restaurants and other businesses nearby, similar to what you can do on Google Maps. You'll need to have the My Location feature enabled.

There's also a category for viewing the points of interest that you starred as favorites on a Google Map. Starring essentially bookmarks the location's Google Place page. Bookmarking isn't anything new, but the browsable layout is relatively new to Google, which generally favors bare links to graphical enhancements. This treatment has the mobile Google site looking like a mobile hot-spot-finding app you might find in an on-phone app store. We have to say, it's a nice change.

The rejiggered Local Search kicks off in the U.S. and China, with support for more regions in the works.

Originally posted at Webware

Average Of 30% Calls Dropped On AT&T In New York

In the past, some of us iPhone fans have made a big fuss about things like not having MMS on AT&T's network until recently, but that's nothing in comparison to their quality of service in large areas. According to local Apple Geniuses, having an average of up to 30% of your calls drop is considered "normal" in the New York area.

CoPilot Live navigates to more features

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CoPilot Live [iTunes link] for North American roads is becoming the little engine that could. At only US$34.99 it is quickly adding new features, and in this latest update has added the coveted text to speech capability. For drivers, that means the nav app will say "turn left on Elm street" instead of "turn left just ahead".

Other new features include adding an iPhone-standard keyboard for entering destinations, instead of the one designed for the app (which was clunky). The maps have been updated, and the developer says there is better integration of the address book from the iPhone.

I took CoPilot for a drive. It acquired the GPS signal quickly and I was on my way. It looks like the POI database has been improved, and the text to speech worked as anticipated. It is a great addition, and even the TomTom still doesn't have that feature. Navigon and AT&T both have text to speech in their offerings.

I still find that the maps are way below the quality of every other navigator I have tested. Driving home it couldn't find my street so it just put me on some nearby street. That could be misleading to a driver at best, and dangerous at worse.

The developers say the maps will continue to improve, but maps are what navigation is all about and they need to be up to date. I've talked to some users of this software, and they say their region is very accurate, so it depends where you are.

At a fraction of the cost of the 'big boys' and with text to speech, CoPilot Live is becoming a very competitive driving companion.

User ratings continue to improve, and I think it is very worthwhile at the low cost (if the map coverage in your area is adequate). If you have your own experiences to share, we'd love to hear from you.



CoPilot Live navigates to more features originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 16:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)CoPilot Live navigates to more features originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 16:30:00 EST. Please see our terms for use of feeds.

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iPhone app tracks your income in real time

Remember the Death Clock, that oh-so-depressing site that counts down the time you have left to live?

I won't say this is the exact opposite, but it's in the ballpark: Earn-O-Meter for iPhone tallies up your income, in real-time, while you work.

The idea of this tongue-in-cheek app is to help you endure workday drudgery by showing how much money you're earning while "sitting through pointless meetings, dull conference calls, and inane conversations with nitwits in the workplace." (The developer's words, not mine.)

And, let's face it, wouldn't it be nice if you could emerge from another mind-numbing meeting with the knowledge that you'd pocketed, say, $37 for your trouble?

Of course, depending on your income level, this might be just as depressing as the Death Clock. (I could tell you how much I earned writing this post, but I don't like to cry onstage.)

Anyway, all you do is enter your hourly, daily, or annual wages, then set your workday's start and end times. Then tap the Earn-O-Meter button to see how much you've earned so far today and your "time left to endure."

Earn-O-Meter will run you 99 cents. Obviously it has little practical value, but it is kind of amusing (in an iNap@Work sort of way) and definitely enlightening.

Using Skype to battle cell phone dead zones

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Is the cell coverage in your area not up to par? Whether you happen to have steel walls or live where there are no cell phone towers or trees cleverly disguised as cell phone towers, some of us must deal with the reality that, while we own arguably the most innovative gadget in recent years in the iPhone, we may not have had the best carrier to accompany it. One way to address this "bag of hurt" is through the Skype [iTunes link] app.

If you don't already have the Skype app, download it -- it's a free download in the App Store. Next, you'll need to make sure that Skype stays online when the screen is locked. This is accessible via the Skype app preferences within the iPhone's main settings page. After this is enabled, the Skype app continues to run in the background and maintains a Wi-Fi connection even after the sleep/awake button is pushed -- or if it's set to automatically lock after a given time interval. Second, because Skype requires a Wi-Fi connection to make and receive calls, you'll also want to make sure that whatever cell phone dead zone you're at also happens to have a Wi-Fi connection.

This workaround obviously isn't without its weaknesses. Assuming that most of those calling you would prefer dialing a phone number instead of your Skype user name, you'll likely need a separate phone number. One option is SkypeIn, which marries Skype to a real phone number. The service costs $18 for three months or $60 for a whole year. And if you happen to have a Google Voice phone number, directing your calls to your SkypeIn number is an option. Alternatively, you could forward all of your iPhone calls to said Skype number whenever you anticipate a cell phone dead zone -- say, before you enter your house, if you have bad reception there. This is accessible via the Phone preferences within the iPhone's main settings page. Doing this, you won't have to give out multiple numbers to your friends and family.

One of the other drawbacks of this alternative is that while an audible indicator (a ringing noise) is present when you're receiving a call, a visual one isn't. In other words, you may need some cat-like ears to know when you're receiving a call.

A seamless solution this is not, but it nonetheless provides a possible workaround until more cell towers are built in your area, or until a push-based solution is available for Skype.

Readers, tell us what you're doing to remedy cell reception issues. Be it a do-it-yourself tin can signal booster or anything else, let us know what's worked for you.

Using Skype to battle cell phone dead zones originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Using Skype to battle cell phone dead zones originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 16:00:00 EST. Please see our terms for use of feeds.

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If 30% is good enough for Apple in the App Store, it should be good enough for dropped calls on AT&T, right?

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File this one under AYFKMWTS (are you freaking kidding me with this stuff?): a Gizmodo reader, aggravated with an unacceptably high rate of dropped calls on his iPhone, took it to a New York City Apple Store to have it checked for issues. The call dump statistics revealed a 22% drop rate on calls, which most of us would call "wicked awful" -- but not Apple and AT&T.

No, in this particular case the Genius told our hapless iPhone owner that he should count himself lucky, as Apple's baseline stat for dropped calls in NYC is a blistering thirty percent. Yes, almost one in three calls on an iPhone in the Big Apple will end with frustration, and that's just OK with everyone.

Well, not with us. Combined with the "five bars, no calls" dead zones and mysterious "call failed" issues, it must be said: this phone is not getting it done when it comes to the whole phone thing, at least on AT&T's network in the city that never sleeps. Or, for that matter, makes an uninterrupted cell call.

[via Engadget]

If 30% is good enough for Apple in the App Store, it should be good enough for dropped calls on AT&T, right? originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 15:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)If 30% is good enough for Apple in the App Store, it should be good enough for dropped calls on AT&T, right? originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 15:30:00 EST. Please see our terms for use of feeds.

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AP Stylebook comes to the App Store

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If you're a journalist, writer, or editor, you've probably either heard of, used, or referenced the AP Stylebook in some way. Now, the AP has released an iPhone app of the AP Stylebook [iTunes Link]. It's searchable, allows you to make notes, and offers features for easy access of suggested writing styles. However, this app costs $28.99, which is considerably more expensive than the printed version, which is available for $18.95 from the AP. If you're out a lot, and don't want to carry a big spiral-bound book around with you, you might want to consider this, although the price of this app may be limiting.

AP Stylebook comes to the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)AP Stylebook comes to the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 15:00:00 EST. Please see our terms for use of feeds.

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360iDev Denver: iLime building the infrastructure for push, in-app purchase

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One sign that the iPhone development world is starting to mature is that companies are beginning to build the infrastructure necessary for devs to enable push notification and in-app purchasing. Usually these functions require a developer to make a significant investment in server hardware and labor to set up and operate the push and/or purchase servers, as well as to write code to integrate those services into their apps.

I met with Tim Courtney and Chris Grove of KeyLimeTie yesterday at 360iDev in downtown Denver. Their company's new service, iLime, is a scalable solution consisting of highly reliable server infrastructure and a set of iPhone Application Programming Interfaces (APIs) that make it possible for iPhone developers to integrate Apple Push Notification Service (APNS) and in-app purchase easily.

iLime is making it very easy for small, independent developers to test the waters of push notification by making their APIs and server prowess available for free for up to the first 25,000 push messages each month. After that point, the service is charged on a per-push basis on a tiered pricing structure that makes higher volume more attractive. For in-app purchasing, iLime simply charges a flat US$0.05 fee for every content purchase made through their service.

iLime was first announced at iPhone Dev Camp in August. At 360iDev, iLime announced additional features and detailed documentation of the APIs. Courtney also noted that while there are only a handful of apps in the App Store at this time using iLime's services, several hundred iPhone developers have tested and used the services and they expect a significant number of iLime-enabled apps in the near future.

It's great to see KeyLimeTie making the investment in the virtual bricks and mortar that enable push notification and in-app purchasing, so more iPhone devs can take advantage of these iPhone OS features.

360iDev Denver: iLime building the infrastructure for push, in-app purchase originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 13:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)360iDev Denver: iLime building the infrastructure for push, in-app purchase originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 13:00:00 EST. Please see our terms for use of feeds.

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Apple Genius says 30 percent iPhone call drop rate is average in New York


To be sure, a certain number of dropped calls are to be expected when you're dealing with the wonders of cellular communication, but some phones do seem to fare worse then others when paired with certain carriers in particularly congested regions. Apparently fed up with such problems in New York, Gizmodo reader Manoj decided to stop by an Apple Store to see if something might be wrong with his iPhone -- this, after apparently being assured by AT&T that everything was all right on its end. After a few tests, the Apple Genius determined that Manoj's phone was dropping 22 percent of its calls, which turns out to actually be "excellent" compared to most iPhone users in the New York area, where a dropped call rate of 30 percent is said to be average -- according to the dude at the store, anyhow. The Genius further went on to confirm that the phone was indeed "fully functional," and that the problem is "consistent with the service provided by AT&T." So, nothing to worry about, folks -- everything is "normal."

[Thanks, Canis]

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Apple Genius says 30 percent iPhone call drop rate is average in New York originally appeared on Engadget on Wed, 30 Sep 2009 12:29:00 EST. Please see our terms for use of feeds.

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CNN jumps on the news app bandwagon

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CNN released CNN Mobile [iTunes link], an impressive news app but there are some caveats.

The app is loaded with features, including the latest international and US News, local weather and traffic, and the ability to share stories with email, SMS, Facebook and Twitter.

You can follow topics that are of interest to you, and they get placed in a special spot you can access with a tap of your finger.

You can also shoot video if you have an iPhone 3GS, and send it along to CNN. All in all, it's as full featured a news app as anyone could hope for, and includes live streaming of breaking events.

If you turn your phone to landscape mode, you get a kind of cover flow of stories, where you can drag your finger across the screen and explore stories in an interesting way.

Continue reading CNN jumps on the news app bandwagon

CNN jumps on the news app bandwagon originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 11:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)CNN jumps on the news app bandwagon originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Sep 2009 11:30:00 EST. Please see our terms for use of feeds.

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